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Post by Egos on Jun 18, 2011 16:28:07 GMT -5
Leading to PathwaysWe start with everyone detailing their back-story and how they know each other. This also includes what they've been through and such. Considering our game. We can consider this the events on the station and we can go from there. Terms- Leads= You guys. Features= Main Characters. Extras= Obvious.. Watchtower= GM basically. (oddly fits because of that weird moment) Traits Drives- A statement in italics that prescribes a value on an ideal or person. Gets a die rating. Assets- - Distinctions: what make you you (Big Hearted example)
- Abilities: Anything you can do beyond normal Human Efforts
- Gear : Self Explanatory (similar to abilities)
Resources-Some players have extras(with specialties) or locations that give them a bonus(when there)
Stress Traits= Afraid, Angry, Exhausted , Injured, Insecure,
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Post by Egos on Jun 20, 2011 5:31:46 GMT -5
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Post by Egos on Jun 28, 2011 4:18:17 GMT -5
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